Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.
A well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor.
The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.
The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staffs, which increase the offensive power of their spells.
Any Dark Wizard which is at least level 150 can be upgraded to a Soul Master.The steps to becoming a Soul Master are exactly the same as that of the Blade Knight transformation. However, after finding the Book of Kings, the Dark Wizard will have to hunt for the Soul of the Prophet. The new-look Soul Master can now wear the best armor sets, wield the best staffs, equip the Archangel Wings and use new spells.
After completing the game’s first quest, the Dark Wizards are promoted to Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor. Also notice the character develops longer silver hair and longer sleeves.
Beginning with MU Online Season III, the Soul Masters can evolve to Grand Masters after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options.
The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.
Season 1-3 Sets
Season 4 Sets
Ex702 Plus Sets
Season 10 Sets
Season 1-3 Weapons
Season 4 Weapons
Season 5 Weapons
Season 11 Weapons
Season 4 Shields
- Wings of Heaven (for Dark Wizard)
- Wings of Soul (for Soul Master)
- Eternal Wings (Wings of Vortex) (for Grand Master)
- Wings of Magic (Ex702 Plus)
Master Level Skill Tree (Tabular)
- Durability Reduction(1) = Decrease reduction speed of the weapons and armor equipped by a certain percentage
- PvP Defence Rate Increase = PvP defense rate increases by a certain value
- Maximum SD increase = Maximum SD increases by a certain value
- Automatic Mana Recovery Increase = Automatic Mana regeneration increases by a certain percentage
- Poison Resistance Increase = Poison resistance increases by a certain percentage
- Durability Reduction(2) = Durability reduction speed of the equipped accessories( necklace & rings) decreases by a certain percentage (excluding cash items)
- SD Recovery Speed Increase = Automatic SD recovery increases by a certain percentage
- Automatic HP Recovery Increase = Automatic HP recovery increases by a certain percentage
- Lightning Resistance Increase = Lightning resistance increases by a certain percentage
- Defense Increase = Defense increases by a certain value
- Automatic AG Recovery Increase = Automatic AG recovery increases by a certain percentage
- Ice Resistance Increase = Ice resistance increases by a certain percentage
- Durability Reduction(3) = Durability reduction speed of the consumable items(Satan , Guardian Angel, Dinorant & Fenrir) decreases by a certain percentage (excluding Cash Items )
- Defense Success Rate Increase =Defense success rate increases by a certain percentage
- Armor Set Bonus Increase = Defense increases by a certain value when a full armor set ( helmet, armor, pants , gloves and boots) is equipped.
- Vengeance = Return 1 incoming damage to the dealer with a chance when hit
- Energy Increase = Energy increases by a certain value
- Stamina Increase = Stamina increases by a certain value
- Agility Increase = Agility increases by a certain value
- Strength Increase = Strength increases by a certain value
- Wing of Eternal Defense Power Up = Defense increases by a certain value while equipping the Wing of Eternal
- Weapon Block = You have a chance to block physical attacks while equipped with swords, mace, spears, axe type weapons. However, you cannot block magical attacks.
When weapon block activates, it is shown as Parry (blocked).
- Shield Block = While equipped with a shield, you have a chance to reduce incoming damage by 1000% of shield block value.
If all damage is blocked, it will be shown as Absorb (absorbed).
- Wing of Eternal Defense Attack Up = Attack increases by a certain value while equipping the Wing of Eternal
Defense gained by this skill cannot be ignored.
When protection shield activates, it will be shown as Block (blocked).
- Flame Strengthener = The damage of Flame Skill Increases by a certain value
- Lightning Strengthener = Damage of Lightning Skill Increases by a certain value
- Expansion of Wizardry Power Up = Increase in maximum damage Wizardry by a certain percentage
- Inferno Strengthener = Skill Damage of Inferno increases by a certain value
- Blast Strengthener = Damage of Cometfall increases by a certain value
- Expansion of Wizardry Mastery = Chance of Critical Damage increases by a certain percentage
- Poison Strengthener = Damage of Poison Skill Increases by a certain value
- Evil Spirit Strengthener = Damage of Evil Spirit Increases by a certain value
- Magic Mastery = Wizardry damage increases by a certain value
- Maximum Life Increase = Maximum HP Increases by a certain value
- Decay Strengthener = Damage of Decay increases by a certain value
- Hellfire Strengthener = Damage of Hellfire increases by a certain value
- Maximum Mana Increase = Maximum Mana Increases by a certain value
- Ice Strengthener = Ice damage skill increases by a certain value
- Meteor Strengthener = Meteor Skill damage increases by a certain value
- Maximum AG Increase = Max AG increases by a certain value
- Ice Storm Strengthener = Ice Storm Damage increases by a certain value
- Nova Strengthener = Damage of Nova Skill Increases by a certain value
- Ice Storm Mastery = A Chance for The victim to become immobile for 3 seconds
- Meteor Mastery = The meteor skill has a chance of stunning your target for 2 seconds
- Earth Prison = Damages and Stuns targets for 5 seconds. Cool Down : 10 seconds
Make a phantom copy of yourself to fight together. Phantom attacks the target you are attacking and has a 30% chance to take all damage you take. Phantoms disappear when their HP becomes 0 or the duration ends. Phantoms last for 45 seconds and can be casted again in 2 minutes.
- One-handed Staff Strengthener = Increased Wizardry damage when using a one-handed staff by a certain value
- Two-handed Staff Strengthener = Increased Wizardry damage when using a two- handed staff by a certain value
- Shield Strengthener = Defense is increased while using a shield by a certain value
- One-handed Staff Mastery = Attack Speed Skill is Increased by a certain value while equipping a One- handed staff
- Two-handed Staff Mastery = PvP Attack Power is increased by a certain value while equipping a Two- handed staff
- Shield Mastery = Defense is Increased by a certain value While using a shield
- Soul Barrier Strengthener = Damage Reduction increases by a certain percentage
- Mana Reduction = Mana cost decreases by a certain percentage
- Monster Attack SD Increment = Recovers SD by max SD/a certain value when killing a monster
- Monster Attack Life Incremenet = Restores HP by max HP/a certain value when killing a monster
- Soul Barrier Proficiency = Soul Barrier Skill Duration is increased by a certain number of seconds
- Minimum Wizardry Increase = Minimum Wizardry increases by a certain value
- Monster Attack Mana Increment = Recovers Mana by max mana/a certain value when killing a monster
- Soul Barrier Mastery = Soul Barrier skill increases maximum Mana by a certain percentage
- Maximum Wizardry Increase = Maximum Wizardry increases by a certain value
- Increases critical damage rate = Chance of critical damage is increased by a certain percentage
- Restores all Mana = You have a chance to fully recover your mana any time you take damage
- Restores all HP = You have a chance to fully recover your HP any time you take damage
- Increases excellent damage rate = Excellent Damage probability is increased by a certain percentage
- Absorb Life = 50% chance to absorb some life from the target on successful attack.
- Increases Double Damage rate = Double Damage rate increases by a certain percentage
- Restores all SD = A chance to fully recover SD when attacking a target
- 'Grand Magic PowUp = Deal significantly more damage if the target is further than 4 tiles.
- Increase Chance of ignore Def = Change to inflict damage by ignoring enemy's defense increases by a certain percentage.
- Absorb Shield = 50% chance to absorb some shield from the target on successful attack.