Siege Warfare

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This is the introduction on ZhyperMU's main event, the Castle Siege.


Siege Warfare Timeline

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Red.jpg Guild Registration period : Sunday 00:00am ~ Monday 00:00am GMT+8


Yellow.jpg Registration period for Sign of Lord : Tuesday 00:01am ~ Thursday 00:00am GMT+8


Green.jpg Announcement : Friday 1:00pm GMT+8 ; Castle Preparation : Friday 01:01pm ~ Saturday 08:00pm GMT+8


Violet.jpg Siege Warfare : Saturday 08:00pm ~ 10:00pm GMT+8

Note: Time may vary without further notice.

Requirements for CS

  • All participating guilds must have a Guild Master that is at least Level 200 or higher (no Class restrictions).
  • Alliance with at least one other guild, at least 20 guild members.
  • After that, any guild member should submit his Sign Of Lord, the more the better. The 3 guilds with the most submitted will be the 3 attacking teams.
  • Sign of Lord can be found in any map with monsters.


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How to register for a siege

08 28-11 45-0005.jpg Guardsman NPC, Loren Deep, Coordinates 85, 60


Qualified guilds must talk to the Guardsman NPC and press the "Announce" button and their registration will be accepted.


Only the guild master of the main alliance can announce "intent to siege" to the guardsman NPC.


All members of a guild that has announced their intent to siege can collect and submit Signs of Lord during the registration period. When the guardsman NPC is clicked, the guild name and allied guilds names rankings will show on the registry and the Siege status information will be shown.


Guilds are ranked according to several factors, including how many Signs of Lord have been obtained.


Computation for registration rank

Registration Ranking = ((Number of registered Sign Of Lord * 5) + Number of Guild Members) + Level of Guild Master /4


Siege Status

Truce Period: Starts from the end of siege till the start of the next siege. Alliances can only be forged during this time! (Saturday after Siege end to Monday)


Siege Registration Announcement: Time for guilds to announce their intentions to attack the castle


Registration period: Time to compete for the top 3 slots for the siege by using Sign Of Lord to enhance their ranking (Wednesday ~ Thursday)


Announcement of Qualified Guilds: Announces guilds that have been accepted into Castle Siege. (Friday ~ Saturday before Siege)


Siege Start: Starting time for Castle Siege. 8:00 p.m. GMT+8


Castle Siege Skills?

Dark Knight (Crescent Moon Slash)

  • Character class : Blade Knight
  • Skill attack power : 90
  • Mana : 22
  • AG : 15
  • Attacking distance : 4
  • Mechanics : The skill will be activated only in the Siege Warfare map during the battle


Dark Wizard (Wind Blades)

  • Character class : Soul Master
  • Skill attack power : 90
  • Mana : 150
  • AG : 10
  • Attacking distance : 46
  • Characteristic : Double impact with one attack
  • Mechanics : The skill will be activated only in the Siege Warfare map during the battle


Elf (Heaven arrow)

  • Character class : Muse Elf
  • Skill attack power : 120
  • Mana : 20
  • AG : 15
  • Attacking distance : 8
  • Mechanics : The skill will be activated only in the Siege Warfare map during the battle


Magic Gladiator (Spiral Slash)

  • Character class : Magic Gladiator
  • Skill attack power : 75
  • Mana : 20
  • AG : 15
  • Attacking distance : 5
  • Characteristic : Double slash attack with one attack
  • Mechanics : Can be used when a sword is equipped.


Magic Gladiator (Mana Rays)

  • Character class : Magic Gladiator
  • Skill attack power : 120
  • Mana : 20
  • AG : 15
  • Attacking distance : 8
  • Mechanics : The skill will be activated only in the Siege Warfare map during the battle.


Dark Lord (Fire Spine)

  • Character class : Dark Lord
  • Skill attack power : 150
  • Mana : 30
  • AG : 10
  • Attacking distance : 6
  • Mechanics : The skill will be activated only in the Siege Warfare map during the battle.


Valley of Loren /Loren Deep - Castle Siege

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Castle Siege Functions Major components of the Castle The Castle Gates.


The Castle gates have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the castle gates, therefore it is strongly advised to take a Potion of Bless or Soul before attacking. When an alliance guild wins the castle while the castle gates are destroyed, the gates will not be restored until the siege is over.


The castle gates can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)


The castle gates are divided into 3 parts; with an outer part, a middle part, and an inner part. It is possible to penetrate the castle even if only one gate is destroyed.


Guardian Statues?

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When all 4 statues inside the castle have been destroyed, the shield blocking entrance into the Dragon Tower vanish.


Only the players of the defending team can enter through the shield.


Recover HP/MP/AG around the guardian statue and recovery rate can be upgraded up to maximum of 3 stages.


The Guardian statues have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the Guardian statues, therefore it is strongly advised to take a Potion of Bless or Soul before attacking.


Guardian statues can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)


Destroy 4 Guardian statues to proceed to the Dragon tower.


Guard Towers

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  • Guard towers play a role in protecting the Guardian statues once the battle starts.
  • Guard towers attack invading parties around them.
  • Guard towers can be attacked just like Guardian statues or Castle gates.


Dragon Tower

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This huge tower is located at top of the castle. The tower is divided into a shielded entrance and an upper floor.


The upper floor of the Dragon Tower houses a pedestal with the official seal of the lord of the castle.


The entrance to the Dragon tower is protected by the shield which blocks the invading team's forces.To penetrate the Dragon tower all 4 Guardian statues need to be destroyed.


Siege weapons

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Catapults are 2 for every side, attackers and defenders, they are very useful because they can cause very big damage


The siege weapons are placed at the respective fields of the invading and defending teams.

Click siege weapons to view the menu to select the attacking location.

Players can view the location being attacked when using the siege weapons.


NPCs

Soldier NPC

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Because the invading team would be bigger than the defending team with 3 united guilds, the defending team has the option to use Soldier NPCs.

The defending team can purchase the Soldier NPCs in the castle. They can choose between an archer-type soldier or spearman.

Soldier NPCs can also be purchased through the merchant NPC of the invading/defending teams.

Only the Guild Master and Assistant guild master can place Guard NPCs.

A maximum of 100 soldiers can be deployed at any time. Drop the soldiers at the desired location where they will be summoned as soon as the siege starts. They will start attacking the invading team as soon as they are summoned.


Angela and Pamela

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Sells potions, quest items, orbs, event tickets and pets.


Guardsman

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Lists and announces registered guilds for the Siege.


Potions

Potions of Bless and Potion of Soul.

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Potsoul.png


These potions are required for destroying the castle gates and statues.

Weapon durability rapidly deteriorates when attacking the castle gates and statues without first taking the potion, which greatly reduces the weapon's attack power.


Characteristic of Potion of Bless

- The duration of the effect is 60 seconds. - +20% damage increase is applied when attacking the castle gate and statue - but it's not applicable in PvP.


Characteristic of Potion of Soul

- The duration of effect is 30 minutes. - Restore AG +8. - Increase defensive power from lightning and ice by 50%. - Increase attack speed +20.


Potion of Bless and Potion of Soul can be used the same as regular potions by using the shortcut keys Q/W/E/R.


Battle for the Castle

Offensive Team

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The invading team will have a sword icon on top of character. (A red sword for invading team)

The guild master will have a crown icon instead of sword or shield.

Alliance character can attack while pressing CTRL, as well as certain AOE spells will cause damage to your own allies.


Defending Team

Cs basics 04.jpg Cs basics 06.jpg


The defending team will have a shield on top of their character. (A Blue crown for defending team)

Alliance character can attack while pressing CTRL, as well as certain AOE spells will cause damage to your own allies.


Crown Room

Crown Switches 1 and 2

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Official Seal(Pedestal)


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Registering the official seal?

The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle.

To win Castle Siege, the GM's official seal should be registered in the pedestal located at the dragon tower, and if it is successfully registered, the lord of the castle is updated with the player who registered.

Only the guild master can register the official seal in the pedestal. To register, press it for 30 seconds and if the 2 switches that are needed for stamping are cancelled or the character gets killed, the registration will fail.

If GM of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.

If there's remaining time, even if the registration was successful, the battle will continue but the 2 camps of invading/defending team will be exchanged.

The guild with their official seal registered at the end of the siege will become the lords of the castle.


Prizes

The main prize for winning the Castle Siege is being granted complete access and control over Land Of Trials map.

The second great award is being recorded at our Castle WarLords Event.


Spearman and Archer

You can purchase them in a NPC in Karutan 1 for 500,000 zen ONLY.


The Spearman and the Archer are NPC's used for Caste Siege Warfare, you can't control them, you cant equip them, you cant RIDE them.


Only the Guild Master and the Asst. Guild Master can deploy them.


- The invading team would be bigger than the defending team with 3 united guilds, the defending team has the option to use Soldier NPCs.

- The defending team can purchase the Archer and Spearman NPCs in Karutan 1.

- A maximum of 100 soldiers can be deployed at any time. Drop the soldiers at the desired location where they will be summoned as soon as the siege starts. They will start attacking the invading team as soon as they are summoned.


Archer

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Spearman


Cs items 09.jpg