Dark Wizard
Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.
A well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor.
The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.
Contents
Dark Wizard
The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staffs, which increase the offensive power of their spells.
Soul Master
Any Dark Wizard which is at least level 150 can be upgraded to a Soul Master.The steps to becoming a Soul Master are exactly the same as that of the Blade Knight transformation. However, after finding the Book of Kings, the Dark Wizard will have to hunt for the Soul of the Prophet. The new-look Soul Master can now wear the best armor sets, wield the best staffs, equip the Archangel Wings and use new spells.
After completing the game’s first quest, the Dark Wizards are promoted to Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor. Also notice the character develops longer silver hair and longer sleeves.
Grand Master
Beginning with MU Online Season III, the Soul Masters can evolve to Grand Masters after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options.
Skills
Energy Ball
The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target.
Fire Ball
Even novice Dark Wizards can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies.
Power Wave
It shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage.
Lightning
Lightning spell that can knock enemies back.
Teleport
The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack.
Meteor
This spell summons a meteorite from the heavens to smite opponents.
Ice
The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.This skill has a 1 second cooldown.
Poison
The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.
Flame
The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.
Twister
The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it.
Evil Spirits
This spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight.This skill has a 0.5 second cooldown.
Hellfire
Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.This skill has a 1 second cooldown.
Aqua Beam
This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.
Cometfall
The Cometfall spell conjures a bolt of energy that shoots targets from the sky.
Inferno
Inferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard.
Teleport Ally
Teleport Ally enables the wizard to summon a member of his party to his location. It is very useful in situations where party members get caught in tight spots.
Soul Barrier
The Soul Barrier spell encases the caster in a sphere of energy which absorbs a certain amount of damage dependent on energy.
Ice Storm
The Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors.
Decay
Causes falling poison balls which deal a huge amount of damage and can effectively "poison" the enemy to death.
Nova
Probably the most powerful spell in the game. The Wizard concentrates all his power and generates a huge explosion of arcane energy.
Wizardry Enhance
A buff that enhances a wizard's minimum wizardry damage by 20%.
Earth Prison
Damages and Stuns targets for 5 seconds. Cool Down : 10 seconds
Lance
Sets
Season 1-3 Sets
Season 4 Sets
Ancient Sets
Ex702 Plus Sets
Weapons
Staffs
Season 1-3 Weapons
Season 4 Weapons
Season 5 Weapons
Ex702 Weapons
Shields
Season 4 Shields
Ex702 Shields
Wings
- Wings of Heaven (for Dark Wizard)
- Soul Wings (for Soul Master)
- Wings of Vortex (Eternal Wings) (for Grand Master)
- Wings of Magic (Ex702 Plus)
Master Level Skill Tree (Tabular)
Peace
Rank 1
- Durability Reduction(1) = Decrease reduction speed of the weapons and armor equipped by a certain percentage
- PvP Defence Rate Increase = PvP defense rate increases by a certain value
Rank 2
- Maximum SD increase = Maximum SD increases by a certain value
- Automatic Mana Recovery Increase = Automatic Mana regeneration increases by a certain percentage
- Poison Resistance Increase = Poison resistance increases by a certain percentage
Rank 3
- Durability Reduction(2) = Durability reduction speed of the equipped accessories( necklace & rings) decreases by a certain percentage (excluding cash items)
- SD Recovery Speed Increase = Automatic SD recovery increases by a certain percentage
- Automatic HP Recovery Increase = Automatic HP recovery increases by a certain percentage
- Lightning Resistance Increase = Lightning resistance increases by a certain percentage
Rank 4
- Defense Increase = Defense increases by a certain value
- Automatic AG Recovery Increase = Automatic AG recovery increases by a certain percentage
- Ice Resistance Increase = Ice resistance increases by a certain percentage
Rank 5
- Durability Reduction(3) = Durability reduction speed of the consumable items(Satan , Guardian Angel, Dinorant & Fenrir) decreases by a certain percentage (excluding Cash Items )
- Defense Success Rate Increase =Defense success rate increases by a certain percentage
Rank 6
- Armor Set Bonus Increase = Defense increases by a certain value when a full armor set ( helmet, armor, pants , gloves and boots) is equipped.
- Vengeance = Return 1 incoming damage to the dealer with a chance when hit
Rank 7
- Energy Increase = Energy increases by a certain value
- Stamina Increase = Stamina increases by a certain value
- Agility Increase = Agility increases by a certain value
- Strength Increase = Strength increases by a certain value
Rank 8
- Wing of Eternal Defense Power Up = Defense increases by a certain value while equipping the Wing of Eternal
Rank 9
- Wing of Eternal Defense Attack Up = Attack increases by a certain value while equipping the Wing of Eternal
Wisdom
Rank 1
Rank 2
- Flame Strengthener = The damage of Flame Skill Increases by a certain value
- Lightning Strengthener = Damage of Lightning Skill Increases by a certain value
- Expansion of Wizardry Power Up = Increase in maximum damage Wizardry by a certain percentage
Rank 3
- Inferno Strengthener = Skill Damage of Inferno increases by a certain value
- Blast Strengthener = Damage of Cometfall increases by a certain value
- Expansion of Wizardry Mastery = Chance of Critical Damage increases by a certain percentage
- Poison Strengthener = Damage of Poison Skill Increases by a certain value
Rank 4
- Evil Spirit Strengthener = Damage of Evil Spirit Increases by a certain value
- Magic Mastery = Wizardry damage increases by a certain value
- Maximum Life Increase = Maximum HP Increases by a certain value
- Decay Strengthener = Damage of Decay increases by a certain value
Rank 5
- Hellfire Strengthener = Damage of Hellfire increases by a certain value
- Maximum Mana Increase = Maximum Mana Increases by a certain value
- Ice Strengthener = Ice damage skill increases by a certain value
Rank 6
- Meteor Strengthener = Meteor Skill damage increases by a certain value
- Maximum AG Increase = Max AG increases by a certain value
- Ice Storm Strengthener = Ice Storm Damage increases by a certain value
Rank 7
- Nova Strengthener = Damage of Nova Skill Increases by a certain value
- Ice Storm Mastery = A Chance for The victim to become immobile for 3 seconds
Rank 8
- Meteor Mastery = The meteor skill has a chance of stunning your target for 2 seconds
- Earth Prison = Damages and Stuns targets for 5 seconds. Cool Down : 10 seconds
Rank 9
Overcome
Rank 1
Rank 2
- One-handed Staff Strengthener = Increased Wizardry damage when using a one-handed staff by a certain value
- Two-handed Staff Strengthener = Increased Wizardry damage when using a two- handed staff by a certain value
- Shield Strengthener = Defense is increased while using a shield by a certain value
Rank 3
- One-handed Staff Mastery = Attack Speed Skill is Increased by a certain value while equipping a One- handed staff
- Two-handed Staff Mastery = PvP Attack Power is increased by a certain value while equipping a Two- handed staff
- Shield Mastery = Defense is Increased by a certain value While using a shield
Rank 4
- Soul Barrier Strengthener = Damage Reduction increases by a certain percentage
- Mana Reduction = Mana cost decreases by a certain percentage
- Monster Attack SD Increment = Recovers SD by max SD/a certain value when killing a monster
- Monster Attack Life Incremenet = Restores HP by max HP/a certain value when killing a monster
Rank 5
- Soul Barrier Proficiency = Soul Barrier Skill Duration is increased by a certain number of seconds
- Minimum Wizardry Increase = Minimum Wizardry increases by a certain value
- Monster Attack Mana Increment = Recovers Mana by max mana/a certain value when killing a monster
Rank 6
- Soul Barrier Mastery = Soul Barrier skill increases maximum Mana by a certain percentage
- Maximum Wizardry Increase = Maximum Wizardry increases by a certain value
- Increases critical damage rate = Chance of critical damage is increased by a certain percentage
Rank 7
- Restores all Mana = You have a chance to fully recover your mana any time you take damage
- Restores all HP = You have a chance to fully recover your HP any time you take damage
- Increases excellent damage rate = Excellent Damage probability is increased by a certain percentage
Rank 8
- Increases Double Damage rate = Double Damage rate increases by a certain percentage
- Restores all SD = A chance to fully recover SD when attacking a target
Rank 9
- Increase Chance of ignore Def = Change to inflict damage by ignoring enemy's defense increases by a certain percentage