Ferea

From Zhyper Network
Revision as of 08:13, 10 May 2019 by SkyBluu (Talk | contribs) (Created page with "'Ferea' is a beautiful kingdom on Tarkan Desert on the south of 'Cirtrie Island.' Different from the 'Kanturu' on the north that has science and advanced bioengineering techno...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

'Ferea' is a beautiful kingdom on Tarkan Desert on the south of 'Cirtrie Island.' Different from the 'Kanturu' on the north that has science and advanced bioengineering technology, they had considered art and architecture important. It is a beautiful city full of beautiful structures and artworks at various places on the road.


Click the Expand Button to show contents.Click the Collapse Button to hide contents.
Ferea Geographical Location
Ferea Geographical Location.png


Going to Ferea

  • When character's level is 400 or above
  • You can enter Ferea through Tarkan Safe Zone [176,38].

Area

Ferea is an elemental area with monsters that have 'fire', 'water', 'earth', 'wind' and 'darkness' elements.

FereaArea.png

Gate Coordinates

  • Red Gate : [198.173 → 107.67]
  • Blue Gate : [201.155 → 199.137]

Monster

General Monster

Ferea Knight Ferea Fighter Ferea Archer Ferea General
FereaKnight.png FereaFighter2.png FereaArcher.png FereaGeneral.png
Ferea Knights fight in the vanguard with their swords

and shields.

Heroes who represented the Knights of Ferea before the Great Tarkan Earthquake, they are still loyal to Ferea even without their consciousness. They are the first to wield their swords at the Lorencia Knights and heroes of MU continent who enter Ferea.

Features: Melee monster divided by five elements. Their stamina and attack damage are balanced.

Ferea Fighters protect Ferea with their big fists and

ironlike body.

Guardians of the Knights of Ferea who defended Ferea before the Great Tarkan Earthquake, they confront the heroes of MU continent who enter Ferea. Their only remaining thought is to defend Ferea with gigantic, ironlike body.

Features: Melee monster divided by five elements. Their stamina and defense is high but attack damage is slightly low.

Ferea Archers support Ferea Knights and Ferea

Fighters with their agility, even with the gigantic bows.

Although they do not attack in the battlefront, they are behind the knights and fighters afflicting long-distance attacks using their high-damage bows. Their archery skills are excellent and they can shoot arrows faster than any other monsters.

Features: Long-distance monster divided by five elements. The stamina and defense is low but attack damage is slightly high.

Ferea General is a general loyal to Lord of Ferea,

to whom he dedicated all his life and death. He is still faithfully loyal to the Lord of Ferea even after Ferea sank to the Crevice of Dimensions.

Features:He has gigantic body and high attack damage, defense and stamina. Monster summoned by Lord of Ferea, Ferea General is seen only during the Ferea boss battle.

Monster Stat: Monster Stat: Monster Stat: Monster Stat:
Health Power 105000 Health Power 120000 Health Power 98000 Health Power 3000000
Damage Power 1150 Damage Power 1055 Damage Power 1300 Damage Power ?
Defensive Power 1025 Defensive Power 1055 Defensive Power 980 Defensive Power ?
Element (Attack Damage) 930 Element (Attack Damage) 890 Element (Attack Damage) 980 Element (Attack Damage) ?
Element(Defense) 680 Element(Defense) 720 Element(Defense) 700 Element(Defense) ?

Boss

Lord of Ferea
LordofFerea.png
Ferea Knights fight in the vanguard with their swords

and shields.

Heroes who represented the Knights of Ferea before the Great Tarkan Earthquake, they are still loyal to Ferea even without their consciousness. They are the first to wield their swords at the Lorencia Knights and heroes of MU continent who enter Ferea.

FeaturesHe has gigantic body and high attack damage, stamina and defense.

Monster Stat:
Health Power 10000000
Damage ?
Defense Power ?
Element (Attack Damage ?
Element(Defense) ?

Lord of Ferea Skills

Mine Explosion Brandish Roar Lord's Summon
MineExplosion.png Brandish.png Roar.png LordSummon.png
The strongest skill of the boss monster, that can bring at least

1 to maximum 5 mine explosion in the Boss Zone according to boss monster’s stamina level.

The explosion comes 3 seconds after diagrams appear on the floor.

During the battle the boss monster randomly uses whirlwind skill.

Targets 1 character to use the skill, and others near the targeted character also receive damage.

When his stamina is reduced by a certain amount, the boss

monster uses Roar skill. When the Roar skill is used, characters near the boss monster gets AG and MP reset.

After the Roar skill, the Lord summons Ferea General,

teleports to the throne in the Boss Zone and recovers HP at invincible status. The invincible status and HP recovery duration continues until the Ferea General is killed. The recovery rate multiplies according to the number of characters hit by Roar skill.


Boss Battle Settings

Boss Battle Start

Boss Zone Entrance [112.60]

  • Boss is summoned when the Crystal Orb in Ferea Boss Zone is destroyed,

and the Boss Zone Entrance becomes closed.

  • When the Boss Zone Entrance is closed, characters cannot enter or exit.
Boss Battle Start
  • Then the Lord of Ferea is killed or there are no characters existing in the Boss

Zone, the boss battle ends, and the Boss Zone Entrance becomes open again to the characters.

  • The Crystal Orb to start Ferea boss battle generates randomly within 12-24 hours

after the end of boss battle.

Reference