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'Ferea' is a beautiful kingdom on Tarkan Desert on the south of 'Cirtrie Island.' Different
from the 'Kanturu' on the north that has science and advanced bioengineering technology,
they had considered art and architecture important. It is a beautiful city full of beautiful
structures and artworks at various places on the road.
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Ferea Geographical Location
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Going to Ferea
- When character's level is 400 or above
- You can enter Ferea through Tarkan Safe Zone [176,38].
Area
Ferea is an elemental area with monsters that have 'fire', 'water', 'earth', 'wind' and 'darkness' elements.
Gate Coordinates
- Red Gate : [198.173 → 107.67]
- Blue Gate : [201.155 → 199.137]
Monster
General Monster
Ferea Knight
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Ferea Fighter
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Ferea Archer
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Ferea General
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Ferea Knights fight in the vanguard with their swords
and shields.
Heroes who represented the Knights of Ferea before
the Great Tarkan Earthquake, they are still loyal to Ferea
even without their consciousness.
They are the first to wield their swords at the Lorencia
Knights and heroes of MU continent who enter Ferea.
Features:
Melee monster divided by five elements.
Their stamina and attack damage are balanced.
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Ferea Fighters protect Ferea with their big fists and
ironlike body.
Guardians of the Knights of Ferea who defended
Ferea before the Great Tarkan Earthquake, they
confront the heroes of MU continent who enter Ferea.
Their only remaining thought is to defend Ferea with
gigantic, ironlike body.
Features: Melee monster divided by five elements. Their stamina
and defense is high but attack damage is slightly low.
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Ferea Archers support Ferea Knights and Ferea
Fighters with their agility, even with the gigantic bows.
Although they do not attack in the battlefront,
they are behind the knights and fighters afflicting
long-distance attacks using their high-damage bows.
Their archery skills are excellent and they can shoot
arrows faster than any other monsters.
Features: Long-distance monster divided by five elements.
The stamina and defense is low but attack
damage is slightly high.
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Ferea General is a general loyal to Lord of Ferea,
to whom he dedicated all his life and death.
He is still faithfully loyal to the Lord of Ferea even after
Ferea sank to the Crevice of Dimensions.
Features:He has gigantic body and high attack damage, defense
and stamina. Monster summoned by Lord of Ferea,
Ferea General is seen only during the Ferea boss battle.
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Monster Stat:
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Monster Stat:
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Monster Stat:
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Monster Stat:
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Health Power
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105000
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Health Power
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120000
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Health Power
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98000
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Health Power
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3000000
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Damage Power
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1150
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Damage Power
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1055
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Damage Power
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1300
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Damage Power
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?
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Defensive Power
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1025
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Defensive Power
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1055
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Defensive Power
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980
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Defensive Power
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?
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Element (Attack Damage)
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930
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Element (Attack Damage)
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890
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Element (Attack Damage)
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980
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Element (Attack Damage)
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?
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Element(Defense)
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680
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Element(Defense)
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720
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Element(Defense)
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700
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Element(Defense)
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?
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Boss
Lord of Ferea
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Ferea Knights fight in the vanguard with their swords
and shields.
Heroes who represented the Knights of Ferea before
the Great Tarkan Earthquake, they are still loyal to Ferea
even without their consciousness.
They are the first to wield their swords at the Lorencia
Knights and heroes of MU continent who enter Ferea.
FeaturesHe has gigantic body and high attack damage,
stamina and defense.
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Monster Stat:
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Health Power
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10000000
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Damage
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?
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Defense Power
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?
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Element (Attack Damage
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?
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Element(Defense)
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?
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Lord of Ferea Skills
Mine Explosion
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Brandish
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Roar
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Lord's Summon
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The strongest skill of the boss monster, that can bring at least
1 to maximum 5 mine explosion in the Boss Zone according
to boss monster’s stamina level.
The explosion comes 3 seconds after diagrams appear
on the floor.
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During the battle the boss monster randomly uses whirlwind skill.
Targets 1 character to use the skill, and others near
the targeted character also receive damage.
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When his stamina is reduced by a certain amount, the boss
monster uses Roar skill. When the Roar skill is used, characters
near the boss monster gets AG and MP reset.
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After the Roar skill, the Lord summons Ferea General,
teleports to the throne in the Boss Zone and recovers HP at
invincible status. The invincible status and HP recovery duration
continues until the Ferea General is killed.
The recovery rate multiplies according to the number of
characters hit by Roar skill.
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Boss Battle Settings
Boss Battle Start
Boss Zone Entrance [112.60]
- Boss is summoned when the Crystal Orb in Ferea Boss Zone is destroyed,
and the Boss Zone Entrance becomes closed.
- When the Boss Zone Entrance is closed, characters cannot enter or exit.
Boss Battle Start
- Then the Lord of Ferea is killed or there are no characters existing in the Boss
Zone, the boss battle ends, and the Boss Zone Entrance becomes open again
to the characters.
- The Crystal Orb to start Ferea boss battle generates randomly within 12-24 hours
after the end of boss battle.
Reference